I thought i made sure that that I got a full 32 channels for 4 sets of 8 providers. The usual advice I see for autocrafting those byproducts is to make a processing pattern with way more input items than you would need to make one output item. You can run a single Dense Cable around your base and branch the P2P tunnels into/off of that. Hi, is there a way I can turn off channels on my server,I can't find the section in the config file(s) for the channels. 0 for Minecraft 1. The new mechanics (and especially the use of multiparts) in AE2 are awesome. Use cable anchors to prevent adjacent ae2 cables from connecting to each other. I know AE2 is definitely more balanced and has more depth than refinedstorage, but AE2 has some things I dislike even outside of the channel system. Any help would be greatly appreciated. I've been trying to make a larger AE2 system and I find in a lot of the AE2 videos people end up talking about stuff I don't need to know right now. That's where local dense energy cells come in, especially in remote locations. First 5 Minutes covers general information. 99 for more than 50. Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. The possibilities of. is cable) , , , . For example redstone You can set an input on one part of your network and an output at another part of your network. More Topics. Just for funz, you could set the distance to 0 and see its result. This breaks the recipe scripts as it disable blocks as well. Then wire it a bit downwards/upwards and branch of one two smart cables for each side. e. ago. Edit: I should add, I understand the fun of using subnetworks for organizational purposes. 9. With subnetworks you can automate nearly anything that can be automated. craftersland. 31, no extra mods except client version of lag goggles to debug my base in-case of lag spikes. The other advantage of a Controller is the number of channels it can provide. You mentioned "AE2 power banks. 19. These are all working fine. Controllers, dense, and smart cables are only useful in the context of showing channel details. That will give you 8 channels. This mod adds an insane. Dalarrus • 4 yr. Most are so small that they don't even have their own Controller, which is called "Ad-Hoc. Also, interesting thing to note about most AE2 devices (such as ME drives): they can transfer power and channels to adjacent AE2 devices without needing cables for that, so all but about 3 of the cables you put in the back are redundant. Channels are not as complex as you make it sound like. 3. Otherwise it will split the channels. so you can go Energy Acceptor (1 channel) -> Main network cable->quartz cable->transport cable. Always-craft is the much simpler way, and is what you will be able to do first. [back of p2p] > cable > [back of p2p] won't work unless you connect the cable. The simplest P2P setup would be a single P2P Tunnel pair. Many people weren't able to have fun in the game when trying to fight with AE2 The hunt for all four inscriber plates is not a very fun mechanic. That's where local dense energy cells come in, especially in remote locations. ago. They are manually linked, so one input can have multiple outputs if they are all on the same sub-network. You would only have to put down a p2p tunnel at the other end to get back those 32 channels. Different devices can be connected to the ME Network, such as an ME Drive, for the. This guide will only focus on item storage and autocrafting through AE2 and the foundations of a simple Matter Energy (ME) network, but please note that AE2 is not limited to just this purpose. I was going to do a poll, but this subreddit doesn't allow them. ; Item, set using an Hopper. There's a new configuration option in the general section (channels) which controls this option, and a new in-game command for operators to change the mode and the config from inside the game. If multiple cables or devices are put together, the system just reroutes the signal path. I'm currently using the FTB Beyond pack for 1. 1. ME Controllers output 32 channels per side. AE2 is very usable without the Controller, you get eight channels and more with a subnetwork. AE2 autcrafting is a life saver!! I recently migrated my small controller to my twin 7x7 skeleton controllers (the second controller is for managing the p2p channels) and hooked up 80 more interfaces with 40 molecular assemblers to my pre existing 60 with 30, literal walls of crafters. Use multiple cells/drives. The command is /ae2 channelmode <mode> to. Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. You specify the region and put in a Spatial Cell (2 16 or 128 and give the IO port a redstone signal. Neither. A Quick Guide to AE2. AE2 has the meteors. Dense cables can carry 32 channels. Now when we know the basics of how things works, we can expand it with a dense cable to get m. And since RS is simpler than AE2 it is not hard for me to wrap my head around it. Or just go into the config and set "channels" under Networkfeatures to false. Of course, then you get more complicated stuff like the P2P tunnels, but it's better if you just understand regular. #2. The standard Sub-Net connection is an ME Storage Bus looking into an ME Interface. The interfaces also transfer channels and the algorithm that determines what channel gets used for what is kinda terrible. AE2 seems to have way more addons to allow stuff like Botania Mana transfer and other mod compatibilities. Applied Energistics 2 - Way to increase number of items in interface's config slots. However ME Dense Cable can support up to 32 channels, the only other devices capable of transmitting 32 are P2P Tunnel and the. While leaving channels off let's you focus on whatever you're automating, you miss out on having to. 18 to include ME Level Emitters, though that seems like a bit of a strange choice IMO. If you are really worried about wasting channels, you could use a subnet to handle the p2p tunnels . Welcome to Explained. Chris Becke said: First - use more smart cables. In 1. I have use Skyfactory 2 as the example. If you wanted to craft more, you'd need to add more Crafting Storages to your CPU. However, that's not the best solution and it still has a chance of failing. The ME Network is a multi-block structure added by the Applied Energistics 2 mod. A key thing to remember is this: AE2 has channels. e. anabsolutesloth • 3 yr. It’s literally one output for. 3 sides total of 24 channels instead of using 4 sides using 4-6 channels. In one instance, I set up a production line, started adding the little bits of AE I needed and ran out of channels on that line and had move most of it over to a separate line. There can only be 1 broadcaster per channel network, however you can have as many receivers as you want. Dense cable, P2P, 1024 channels in one cable. I think your question has already been answered, but I just wanted to point out that the AE2 controller being removed from existence is normal when you disable channels - you don't need a controller if you are playing without channels. ? join the family here ? _____i hope you guys are enjoying the videos theres more to come s. I've got some extensive AE2 setup in my base, and I'm having a weird problem where some of my devices on the physical periphery of the network don't have channels. ItIsHappy • 9 yr. You can attach 4 normal in a dense which means 4x8=32 channelsType. (The more you have of them, the more of a mess it becomes keeping track of what connects to what. ftb_helper Direwolf20 • 9 yr. . You can theoretically expand a near infinite amount of channels on 1 cable, using P2P extensions. Exactly. Thanks for the diagram. As modded_weeb wrote, you can disable it in the config files (if you have access to the server). So you have to remove 3 of the drive arrays to properly max out the main network. Change the interface thats on the bottom on the 4th image. I usually just stick something like hoppers/item buffers/chest on one side of the machine, and then attach more to those. Transparent block. Storage, 1-32 depending on how much you want to store. The problem is as of now you can get 2304 channels in a 3x3 with all the centers punched out so it’s hard to beat that. With an advanced AE2 setup, you almost certainly have an ME network going all over your base already, so rather than also running power cables all over your base you could use. Each face can provide up to 32 channels when connected with an ME Dense Covered Cable. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. Replace the left P2P bus (on your controller network) with a Storage Bus. An example: Let's say you have your main bulding A and a factory B that is 50 blocks away from that. Feb 24, 2023 By Petra Dolovski If you want to take Minecraft a couple of notches above and modernize it, Applied Energistics 2 will catch your eye. • 4 yr. 5 Some examples of sub-networks and their use . In this mod, you’ll be able to craft an item called “ME Cable”. A dense cable with 32 channels going into a P2P only takes one channel to transmit to the other end. The ME Dense Cable is the only cable that can support 32 channel simultaneously so it can be used as a main data line to connect to another ME Controller or branch off into 8. There is a lot more to AE2 than he showed in part 1. That basically broke everything. Compact Machines and AE2 Help. The data channels connect to a network-related block. P2P tunnels will support the number of channels running into them. The only catch is that you have to run a separate p2p tunnel to access the auto crafting capabilities. You can theoretically expand a near infinite amount of channels on 1 cable, using P2P extensions. ME cables are the backbone of any network, connecting all devices on your network. If you have a factory floor with 30/32 channels allocated, you'll likely be very annoyed when some machine that should thematically placed on that factory floor puts you up to 33/32 channels. Im Using P2P Channels to get more Channels out and build a Sub-network out of my regular Channels - Like all Smelteries are one Sub-Network, the Drives are its own Sub-Network etc. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. I. Channels just make the mod not brain dead easy or overpowered, and once you think about it it’s not really something hard to overcome. An expandable and versatile advanced data storage system with a multitude of applications. It keeps saying missing channel, but it has a full 32 channels going to that side off the compact machine, am I missing something? Picture of setup. Placing them directly against a controller will provide 32 channels but will not provide a way to see how many are in use. Also, get yourself an Interface Terminal. ago. #4. Even though it might look complicated at first it really isn't, like at all, and is such a cool mechanic to play. This allows AE2 to accept several different forms of power without introducing an extremely abusable Open Power Conversion. But it does make life easier for organizational purposes. My controller outputs 32 channels from one side directly into a p2p bus. 7. If you want to do that with AE2, then note that Storage Buses get way more than 15 filter slots. A quick and simple video showing you how to get limitless channels in AE2. 1. In Minecraft version 1. json" in the folder "config/ae2". Just my two cents, but should the larger pattern providers with more rows be an option in future I suggest there be the catch that they only support processing patterns when going beyond 9 slots. Think of them as individual cables within the wires you use. Here's the first half of my data centre, main storage room 'A'. shadowfactsdev. 2. Obviously 6 sides/block would be optimal but that can only happen with a single block, so it's not scalable, similarly 5 sides/block can only happen with 2 blocks, so the best you can get is 4 sides/block, meaning each controller block is. 6 P2P MLG Pro . The point of P2P isn't to get more channels, simply to get more channels through a smaller cable. Jcb-Sm • 3 yr. It's called Dense Cable. If you can find algorithmX's youtube video, he breaks down quickly and simply how to do this. The conversion to AE power is very intentionally only 1-way. 17. You can configure certain items to be exported from the ME Network into the ME Interface for use with other mods. You would be able to get 63 different recipes in, but only 9 per machine. Create additional crafting flowers as necessary for additional pattern storage. Add a hopper to the side of the new inscriber and looking at the back f the old inscribers, place the fifth inscriber. Place an interface. Im not quite sure about how energy cells work, where would the cell go?In your example, there would be 2 channels in use. First of all is there a way to have "infinite" channels on a cable. No, it disables all cables except the default ones. An ME Cable is used to inter connect ME Network devices. So I have been building my AE2 system inside some compact machines, I hook up my terminal outside of the dimension, and no signal. The other function of the controller is raising the amount of power the network can take in per tic. r/feedthebeast. how many open sides/controller block and I did end up with a design I was happy with. With AE2, you can confidently design your systems around AE component optimization, and reduction of channel usage, through non-AE type automation integration into your systems. . Makes ae2 so much more interesting. More Topics. . Don't connect filing cabinets to an ME system as it will turn the items to "air" inside the filing cabinet. That's a lot of channels. Hold on to your hard hats, there's gonna be one heck of a text wall under construction. The more devices an AE network has, the more power it requires. I don't remember if it's in E2:E but AE2stuff comes with some wireless connectors that do what you are looking for. 1. P2P Tunnel. AE2 autcrafting is a life saver!! I recently migrated my small controller to my twin 7x7 skeleton controllers (the second controller is for managing the p2p channels) and hooked up 80 more interfaces with 40 molecular assemblers to my pre existing 60 with 30, literal walls of crafters. The first step to getting started in AE2 is to acquire Quartz. Void junk/non stackable items or store. Default cables are the only needed cables with channels disabled, all the other ones are only useful with channels. I do personally prefer AE2. (5) some EnderIO basic conduit filters. Two biggest differences are the way items are stored, and the fact that AE2 has channels (Not too much of a limit, tbh). The ME Smart Cable - Fluix is a block added by the Applied Energistics 2 mod. The power ones have a bit of a power tax when using them, but it's rather convenient to be able to tap. Neither. Agreed. I haven't figured out how to get more short of making a second quantum bridge. When I was doing an Omnifactory playthrough, I believe the default was to use AE2 in channel-less mode, to be similar to refined storage. While the dense cable can carry 32 channels, the fluix cable and the row of interfaces can only carry 8 channels. (4) some EnderIO item conduits. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. If they are disabled quantum bridges are the only way to do it wirelessly. There are 2 different overarching types of cables, “ME Cables” and “ME Dense Cables”. Without autocrafting there is absolutly no need for a controller. use that as a connector (like a Cable Anchor or another cable attachment) to send power to a sub-net without connecting it. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading,. You’d need to store energy in an actual battery that can output power to either your ae2 network or machinery. TIL how awesome P2P networks are in Applied Energistics. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. It's not channel saving. Lazzed • 3 yr. Because if it was on a server, having someone make an extremely large network and destroying and replacing a block would cause insane lag for the server. This afternoon i'm going to aim to make the most potential one using smart cable only to see what size a good automated crafting AE system can do with only smart cable (#Challenge). Jul 29, 2019. Most devices such as standard cables, and machines can only support up to 8 channels. e. Stick It in the Soil. From there, you can have any number of exit points. You can pre-populate them with an infusion crystal (Master works best, but either will do) and give them a pattern for their tier (i. BTW: I prefer AE2 for all of this. thatsIch AE2 Dev • 9 yr. See the link in my edited comment for the current discussion around this feature. Once you have this it opens up the ability to use more than 8 devices and you can remove the energy acceptor. Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. 94. I assume p2p tunnels can't be used to go from 1 flux duct to many. . Wire them ControllerFace <-> Dense cable <->P2P<->cable, this will let you at a glance see how many channels are in use and is an easy way to color code. I already have dense cables running through my entire system, so that's not going to be a problem. Is there a way. Device missing channel. Each p2p uses a channel. Then wire it a bit downwards/upwards and branch of one two smart cables for each side. The key to large networks in AE2 is using P2P tunnels hooked up to dense cables on controllers. Without autocrafting there is absolutly no need for a controller. So you can have as many inserters (conduits) and belts and whatever items that you need to automate your factory. See them all on the pc. Then again, while is harder AE2 is not without it's perks. quartz cable wont connect networks, just power. Energy Cells are an 'extra' thing they just. When I connect a dense cable to the center of one face of the cube, the connection shrinks to a smart cable size/display scheme and shows only 8/32 channels used. Apr 7, 2015. Pictures aren't the best but I've tried to emulate a data centre, cables are all under the floor connected using subnets, there's a section of. etc. This allows you to connect channels from that dense cable and, since you can have multiple outputs with P2P tunnels, you could always hook up 16 P2P outputs and use those 32 channels sparingly. Something to keep in mind is that, with the Type limit, you are encouraged to build more, smaller Storage Cells. Another important thing to remember is power. Other than that though, nothing that I know of. Eevenin. For example if i built a 2x2 multi block of the controllers. Channel Management. 17 (?), 1. This means you can output to as many points as you want, but only input at a single point per tunnel. I suggest using a Bulk Storage solution, and then for general storage. But when I add another level of 4 interfaces it still says 8 of 32 channels used. 13. Welcome to the Applied Energistics Mod!This mod is all about digital storage and is much more complicated to it's counter part Refined Storage. So a cuboid crafting tower with 8 providers and 8 to 48 assemblers will use all the channels on one cable. I'm not sure what the problem is because the Dense cables that I'm using only list 2/8 channels used, nowhere. Jul 27, 2016. The ME Export Bus will try to export any of the items. e. Get a crafting terminal (this is a world changer here). I went into the config an it's set to true to enable channels, when i set to false the controller is removed from the game and i can't make it or get it back until i change it back to true. 7 of which are in use between the IO port and the SCS, and 8 in use between the controller and the IO Port. Making other mechanics more relevant again. Storing players in the Spatial Storage System must be done with care, more info below!You can support me and the channel! Read more here: you really get into it and stuff, AE2 is amazing. A p2p tunnel basically condenses 8 channels into a subnetwork and sends those to the ME controller over one channel. Honestly, your best solution would be to put ore processing before your main system. Put a chest on the place the new hopper is pointing to. You would only have to put down a p2p tunnel at the other end to get back those 32 channels. Again, turn it 90 °. You can get more by utilizing every side you have and that would make it worth it you also don’t need dense cables coming off each thing you can place p2ps directly on the controllers unless you are doing it for aesthetics. So you have to remove 3 of the drive arrays to properly max out the main network. P2P Tunnel or "Point to Point Tunnels" are a versatile configurable system to move items / redstone / power / and fluids from one location to another though an existing ME Network without storage. So you can have as many inserters (conduits) and belts and whatever items that you need to automate your factory. ago. 1. P2P connections are not unique. You can use RS fine, you just need to make the fluix crystals and such first. You can have a system without a controller so long as you don't exceed the 8 channels, that being said if you use different colored cables you can link. The Export Bus must be configured with items in its GUI to export it; leaving the configuration blank will result in nothing being moved. Applied Energistics 2 (AE2) is a comprehensive mod for Minecraft that introduces a unique approach to in-game inventory management. The 6th Terminal doesnt get powered (or it steals the power from a Terminal further away which then goes offline). • 15 days ago. I usually run that cable to a dense cable that goes into a P2P back to the controller, through a regular cable. 8 in normal cables. But think about it: each face of a single block on the controller can carry thirty-two channels with a single dense cable. If it runs out between ticks you can get network resets. One of the nice things about this is you can get crafting on demand with only once channel. ago. If you attach a normal on a dense, you still only have 8 channels. The only complaint I have are the much too complicated ways to craft things and get materials. Now a crafting network is completely different. If you don't have the resources to build more than 1 4k, you might want to start out with a few 1ks. P2P Tunnel. To have a working network in Applied Energistics 2, you’ll have to understand how channels work. malicious_bloke. Without it, only up to 8 devices can interact, any more and everything stops working. Just use p2p, have 2 p2p links, (they're cheap!) and have the left side take 17/32 and the right side 13/32 channels. Each building or area gets its own P2P tunnel. For things like EnderIO or Thermal, for example, that. However ME Dense Cable can support up to 32 channels, the only other devices capable of transmitting 32 are P2P Tunnel and the. First I'd highly recommend you change out those glass fibre cables with smart cables. I added an "output" p2p tunnel and linked them using the memory card. Leaves no channels for the p2ps on the other side. N. ; Function []. For the most part, consider it less an update and more a whole new mod that just happens to. In RS, iirc, a disk stores as many items as it shows in its name. Glass, Covered and Smart cables all support 8 channels. I imagine otherwise it could become clunky for large Molecular Assembler / Pattern Provider arrays to have to deal with yet more stored patterns. There's a couple of ways to do this. Not sure where you got that info from. it might be just the distance so it doesnt get the channel from another device. The next lesson we need to learn about is efficiency. You can't have more than 1 controller on a network, but adjacent controllers. My Very First Quartz. Okay here we go again, I hope this explains it a little bit better. I'm using the ME Dense Cable. For most people, the power buffer provided by their Controllers is enough for everything they want to do. AE2 seems to have way more addons to allow stuff like Botania Mana transfer and other mod compatibilities. Once the system detects named item 1 has finished it’ll put it and the next 8 components and named item 1 into the chest. 1 AE2 Channel Surfing for Newbies (A Reference Guide for the Rest Of Us!) 1. Mihoshika • ATM8 • 8 mo. In between the input and output tunnels, you can use standard glass cables, as the tunnels themselves only use one channel. AE2 hands out challenges constantly, from the ever present channel system to figuring out how to automate the in-world (water) crafting using the tools provided. you might be missing one channel there and the nearest things get one first. All you need to do is stick the metal piece in a potted plant to ground it into the soil. Build a Crafting CPU somewhere in the network to manage the crafting. Your main network + P2P network both require power. So those outer controllers are indeed necessary since you want to transmit 32 channels (each connected to a a p2p tunnel carrying up to 32 channels itself). I rarely make more than 16 of each color dense cable. The most common usage is to run Dense Cable over long distances without needing to use a ton of Dense Cable. However. I will say that AE2 has some cool and creative mechanics, like having to grow crystals that are "purified" with sand and water and. With channels enabled, people use (often a lot of) ME Controllers, which come with a small power buffer. 10, you should be able to use RF P2P Tunnels. On any volume you wish to capture that is more than a few blocks large, you really are going to want efficiency to be 100%. AE2's devices are often modular, i. P2P Tunnel. you can feed power into your network via an energy acceptor or using quartz cable (not fluix). Ascend. 10. With auto crafting accessible via a p2p connected to the yellow network. This overlay can even be seen through blocks. The subnet interfaces fine with my main network (i. If you use smart cables you'll see how many channels are in use. Every part in AE2 has an internal energy buffer, but it's small. Reply. Compact Machine Tunnels (the connection from inside walls to the outside faces) will replicate any Forge Capabilities (a code thing used in many mods) between the blocks next to the tunnel and outside face. This is mainly because, like many modded players, I use this mod. Ah, I mean more like a screen I can hang up somewhere to get a quick indication of power levels and the same for items. An easy (ish) way to debug P2P networks is to put a dense cable on a controller and put your p2p tunnel on the dense cable, so that way you can tell how many channels the p2p tunnel is pulling in. Disabling Channels will break the Crafttweaker Scripts (Custom Recipes), since there's one for the Controller, this will utterly break every recipe in the pack due to the way that AE2 handles disabled items, and the way that Crafttweaker works, if you want to turn off Channels, you WILL have to go into the files. You can use storage busses. Rest of the video is a more in-depth demonstration of how they work, and how to design with them in mind. Formatting was added by TheSatanicSanta. Honestly, there's relatively few people who would prefer no channel AE2 over just replacing it with RS; most will complain about things like meteors and the type limit regardless. However ME Dense Cable can support up to 32 channels, the only other devices capable of transmitting 32 are P2P Tunnel and. Though you shouldn’t need too many duplicate machines. . This allows you to connect channels from that dense cable and, since you can have multiple outputs with P2P tunnels, you could always hook up 16 P2P outputs and use those 32 channels sparingly. Otherwise, if no channel is left, it stays pink and you see "Device Offline". On separate networks, just use interfaces / export buses to send/receive from primary network. Devices connected to the same network can communicate and interact with each other, and the channel system limits the number of devices that can be connected to a single cable, adding a layer of planning and. . Channels aren't a difficult concept to understand if you actually take the time to learn how they work and I think they're pretty fundamental to the way AE2 is designed and balanced.